I am currently a full-time administrative worker, spending whatever remaining free time I have studying and working towards a career in a Game art and development. Having graduated from Vertex Schools Game Arts Program, where I developed fundamental skills and workflows for environment building and prop work, I have spent the last two years building my portfolio, and making sure that each new project incorporates a newly learned skill or process. In the last few years I have dabbled with Environment, Prop, Weapons, Character, and Material art disciplines, believing that a broader understanding of these various workflows will in turn improve my art across the board.